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They’ve all got that gritty “I’ve seen some shit” look that anyone who knows zombie fiction is familiar with. The result is a progression system that's deep with choices, but mostly shallow in terms of real changes you see over time. There isn't an assortment of special abilities to set them all apart such as you'd find in a game like Borderlands.
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But beyond that, the differences between the characters are mostly stat-driven other than a single unique skill. Luckily, loot is plentiful and you’re rewarded with new guns, modifications, and materials at the end of every mission, plus any hidden caches you find in the level. For example, Maya specializes in submachine guns, revolvers, and machetes, but if you equip a shotgun, pistol, and baseball bat instead you wouldn’t be playing to her strengths. The difference, though, is that they won’t be able to apply any of their skill upgrades or passive bonuses to enhance a weapon outside their wheelhouse. “Each character is fun in their own way and, despite their specialties, anyone can use any weapon you find, giving them a useful flexibility.
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